Max To C4d Serial

Max To C4d Serial Average ratng: 4,6/5 8620 reviews
  1. Convert Max To C4d
  2. Max To C4d Serial
  3. Convert C4d To Fbx

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Types¶

  • CustomDataType
    • FieldListNEW
  • C4DAtom
    • GeListNode
      • BaseList2D
        • BaseObject
          • PointObject
          • InstanceObjectNEW
        • BaseTag
          • VariableTag
        • BaseView
        • BaseMaterial
        • BaseShader

Functions¶

Common Stuff¶

Status Bar¶

Net Status Bar¶

Update¶

Texture¶

  • GetGlobalTexturePaths()NEW
  • SetGlobalTexturePaths()NEW

Settings¶

Object Stuff¶

Command Handler¶

Clipboard¶

Miscellaneous¶

  • WriteConsole()NEW
c4d.GeGetSystemInfo()

Returns system information flags.

Return type:int
Returns:Flags:
SYSTEMINFO_NONENone.
SYSTEMINFO_COMMANDLINEApplication runs in command line mode.
SYSTEMINFO_SAVABLEDEMOSavable demo version.
SYSTEMINFO_SAVABLEDEMOACTIVEActivated savable demo version, SYSTEMINFO_SAVABLEDEMO is still set.
SYSTEMINFO_OPENGLOpenGL is activated and loaded correctly.
SYSTEMINFO_STUDENTActivated student version, always set along with SYSTEMINFO_SAVABLEDEMO.
SYSTEMINFO_LITELite version, cannot load any plugins.
SYSTEMINFO_LITE_ACTIVELite version is registered, SYSTEMINFO_LITE is still set.
SYSTEMINFO_CINEWARECineWare - The Adobe AfterEffects connection.
SYSTEMINFO_CINERENDERCineRender - The renderer used in Vectorworks, Archicad and Allplan.
c4d.GeGetSerialInfo(type)

Returns user registration information.

Note

Convert Max To C4d

A multi-license has the following formating: 201[100]00519-ABCDEF. The third, fourth and fifth digits equal the number of licenses, in the previous example it is 100 licenses.

Example:

Parameters:type (int) –

The information to retrieve:

SERIALINFO_CINEMA4DSerial for Cinema 4D.
SERIALINFO_MULTILICENSESerial for Cinema 4D running in a license server enviroment.
SERIALINFO_RLMLICENSESerial for Cinema 4D running in an RLM license server environment. Private.
Return type:dict{nr: str, organization: str, name: str, street: str, city: str, country: str}
Returns:A dictionary with the serial information for Cinema 4D.
c4d.GeGetVersionType()

Get the type of Cinema 4D application that is running.

Return type:int
Returns:The version type:
VERSIONTYPE_PRIMECinema 4D Prime.
VERSIONTYPE_BODYPAINTBodypaint 3D.
VERSIONTYPE_STUDIOCinema 4D Studio.
VERSIONTYPE_VISUALIZECinema 4D Visualize.
VERSIONTYPE_BROADCASTCinema 4D Broadcast.
VERSIONTYPE_BENCHMARKCinebench.
VERSIONTYPE_UPDATEROnline updater.
VERSIONTYPE_INSTALLERInstaller.
VERSIONTYPE_NET_CLIENTCinema 4D Net Client.
VERSIONTYPE_NET_SERVER_3Cinema 4D Net Server.
VERSIONTYPE_NET_SERVER_UNLIMITEDCinema 4D Net Server.
VERSIONTYPE_UNKNOWNUnknown.
VERSIONTYPE_LICENSESERVERCinema 4D License Server.
c4d.GeGetTimer()

Get the current timer count in milliseconds.

Return type:int
Returns:The current timer count in milliseconds.
c4d.GeGetMilliSeconds()

Get the current timer count in milliseconds.

Return type:float
Returns:The current timer count in milliseconds.
c4d.GetDefaultFPS()

Get the default frames per second value.

Return type:int
Returns:The default FPS value.
c4d.GeGetCurrentOS()

Get the type of OS that is running Cinema 4D.

Return type:int
Returns:The OS running Cinema 4D:
OPERATINGSYSTEM_WINWindows.
OPERATINGSYSTEM_OSXOS X.
OPERATINGSYSTEM_UNIXUnix.
c4d.GeGetByteOrder()

Get the type of OS that is running Cinema 4D.

Online
Return type:int
Returns:The byte order:
BYTEORDER_MOTOROLAMotorola, big endian.
BYTEORDER_INTELIntel, little endian.
c4d.GeGetGray()

Get the color values for the default Cinema 4D gray.

Max To C4d Serial
Return type:c4d.Vector
Returns:All color components in this vector.
c4d.GetC4DVersion()

Get the version of Cinema 4D that is running, for instance 12016.

Return type:int
Returns:The version of Cinema 4D.
c4d.GetAPIVersion()

Get the API version of the Python SDK, for instance (1, 0, 1001)

Return type:List[int]
Returns:The version of the Cinema 4D Python SDK.
c4d.StopAllThreads()

Stop all running threads.

c4d.StatusClear()

Clear the status bar text.

c4d.StatusSetText(str)

Set the status bar text:

Parameters:str (str) – The text to display.
c4d.StatusSetSpin()

Set the status bar progress bar spinning. Use this to indicate that your plugin is still processing even if the progress bar is not increasing:

c4d.StatusSetBar(p)

Set the status bar text:

Parameters:p (float) – The percentage of the bar (0-100).
c4d.StatusNetClear()

New in version R16.050.

Clears the NET status bar text.

c4d.StatusSetNetBar(p, dat)

Sets the NET status bar progress and custom color.

Parameters:
  • p (float) – The percentage of the progress (0-100).
  • dat (any) – The color for the NET status bar. Can be a color constant COLOR_BG, COLOR_TEXT, etc. or a color Vector.
c4d.StatusSetNetLoad(status)

New in version R16.050.

Sets the NET status bar to status state.

Max To C4d Serial

Parameters:status (int) –

The NET status state:

STATUSNETSTATE_NONENone.
STATUSNETSTATE_DISABLEDisable.
STATUSNETSTATE_IDLEIdle.
STATUSNETSTATE_BUSYBusy.
STATUSNETSTATE_BUSY2Busy 2.
STATUSNETSTATE_CRITICALCritical.
c4d.StatusSetNetText(str)

Sets the NET status bar text.

Parameters:str (str) – The text to display.
c4d.IsNet()

New in version R15.037.

Checks if either a NET server or client application is running.

Return type:bool
Returns:True if NET is running, otherwise False.
c4d.IsServer()

Checks if a NET server application is running.

Return type:bool
Returns:True if a NET server application is running, otherwise False.
c4d.IsClient()

New in version R15.037.

Checks if a NET client application is running.

Return type:bool
Returns:True if a NET client application is running, otherwise False.
c4d.EventAdd(flags=EVENT_NONE)

Adds a global event to Cinema 4D’s event queue. Results in a CoreMessage() message.

Note

Useless to call from an expression, for instance from a Python generator or tag.
Since R19 if c4d.EventAdd() is called from within the code of an expression, then it is simply skipped.
Parameters:flags (int) –

One of the following flags:

EVENT_NONENone.
EVENT_FORCEREDRAWForce a complete redraw.
EVENT_ANIMATEAnimate document.
EVENT_NOEXPRESSIONDo not execute expressions.
EVENT_GLHACKPrivate.
EVENT_CAMERAEXPRESSIONIf set(and not EVENT_NOEXPRESSION) the event will only update camera dependent expressions (for faster speed).
EVENT_ENQUEUE_REDRAW

Do not stop the current redraw if DrawViews() is running at the moment.In that case enqueue the redraw after the current draw is done.

c4d.GeSyncMessage(messageid)

Sends a synchronous event message. (For example to make the timeline, timeslider etc. do an instant redraw.)

Parameters:messageid (int) –

The message ID:

EVMSG_ASYNCEDITORMOVEThe user moved something in the editor window. Managers should update things like position fields.
Return type:bool
Returns:True if successful, otherwise False.
c4d.SendCoreMessage(coreid, msg, eventid=0)

Sends a core message. For example:

Parameters:
  • coreid (int) – The core ID. COREMSG_CINEMA for Cinema 4D core.
  • msg (c4d.BaseContainer) –

    The message container:

    COREMSG_CINEMA_GETMACHINEFEATURESRetrieves machine features. Returned container IDs see MACHINEINFO and OPENGL.
    COREMSG_CINEMA_GETCOMMANDNAMEReturns the name of the command with ID specified by COREMSG_CINEMA_GETCOMMANDNAME in msg. The name is returned as a string.
    COREMSG_CINEMA_GETCOMMANDENABLEDChecks if the command with ID specified by COREMSG_CINEMA_GETCOMMANDENABLED in msg is enabled or disabled. The state is returned as True or False.
    COREMSG_CINEMA_GETCOMMANDCHECKEDChecks if the command with ID specified by COREMSG_CINEMA_GETCOMMANDCHECKED in msg is checked or not. The state is given as True or False.
    COREMSG_CINEMA_EXECUTEEDITORCOMMANDExecutes the command with ID specified by COREMSG_CINEMA_EXECUTEEDITORCOMMAND in msg.
    COREMSG_CINEMA_EXECUTESUBIDPass the sub-ID for COREMSG_CINEMA_EXECUTEEDITORCOMMAND.
    COREMSG_CINEMA_EXECUTEOPTIONMODEPass whether to open the option dialog or not for COREMSG_CINEMA_EXECUTEEDITORCOMMAND.
    COREMSG_CINEMA_GETCOMMANDHELPGets the help string of a command. Pass the command’s ID. The help is returned as string.
    COREMSG_CINEMA_FORCE_AM_UPDATEForces an Attribute Manager update.
    COREMSG_UPDATECOMMANDSMESSAGEPrivate.
  • eventid (int) – The event ID.
Return type:

Any

Returns:

The returned data. Depends on the message, see table above.

c4d.GePluginMessage(id, data)

Sends a plugin message to other plugins.

Parameters:
  • id (int) – The ID of the message.
  • data (any) – The message data.
Return type:

bool

Returns:

True if the message could be sent, otherwise False.

c4d.DrawViews(flags, bd=None)

Redraws the editor views. Must be called from the main thread!

Parameters:
  • flags (int) –

    Which part of the editors view should be updated:

    DRAWFLAGS_NONENone.
    DRAWFLAGS_NO_THREADSynchronous call.
    DRAWFLAGS_NO_REDUCTIONIgnore redraw limit.
    DRAWFLAGS_NO_ANIMATIONIgnore all animation.
    DRAWFLAGS_ONLY_ACTIVE_VIEWOnly redraw the active view.
    DRAWFLAGS_NO_EXPRESSIONSIgnore expressions.
    DRAWFLAGS_INDRAGIn drag.
    DRAWFLAGS_NO_HIGHLIGHT_PLANEThe entire view is drawn, not just the highlight plane.
    DRAWFLAGS_FORCEFULLREDRAWForce full redraw.
    DRAWFLAGS_ONLY_CAMERAEXPRESSIONCamera expression.
    DRAWFLAGS_INMOVEIn move.
    DRAWFLAGS_ONLY_BASEDRAWDraw specific base draw only.
    DRAWFLAGS_ONLY_HIGHLIGHTOnly highlights.
    DRAWFLAGS_STATICBREAKIf the display is done in the main thread (Cinema 4D only does this during animation playback) this allows that a special thread is used that polls the escape key. Note: Use only in combination with DRAWFLAGS_NO_THREAD.
    DRAWFLAGS_PRIVATE_NO_WAIT_GL_FINISHEDPrivate.
    DRAWFLAGS_PRIVATE_ONLYBACKGROUNDPrivate.
    DRAWFLAGS_PRIVATE_NOBLITPrivate.
    DRAWFLAGS_PRIVATE_OPENGLHACKPrivate.
    DRAWFLAGS_PRIVATE_ONLY_PREPAREPrivate.
    DRAWFLAGS_PRIVATE_NO_DCLIPPINGPrivate.
  • bd (c4d.BaseDraw) – The basedraw to draw when DRAWFLAGS_ONLY_BASEDRAW is set in flags.
Return type:

bool

Returns:

Success of updating the editor views.

c4d.SpecialEventAdd(messageid, p1=0, p2=0)

Adds a custom event to the internal message queue.

Note

There are areas in Cinema 4D, especially the GUI, which can only be handled by the main thread. For instance, if you want to update the GUI from another thread, you can use SpecialEventAdd. This function adds a custom event to the internal message queue which is handled by the main thread. See example below.

Use a plugin ID for messageid to make sure that there’s no collision. Results in a GeDialog.CoreMessage() message:

Parameters:
  • messageid (int) – The message ID. Use a unique ID, for example your plugin ID.
  • p1 (int) – Private data for the sent message.
  • p2 (int) – Private data for the sent message.
c4d.GetGlobalTexturePath(i)

Deprecated since version R20: Use GetGlobalTexturePaths() instead.

Get the global texture path.

Parameters:i (int) – The index of the texture path (0-9).
Return type:str
Returns:The texture path for Cinema 4D.
c4d.SetGlobalTexturePath(i, fn)

Deprecated since version R20: Use SetGlobalTexturePaths() instead.

Set the global texture path.

Parameters:
  • i (int) – The index of the texture path (0-9).
  • fn (str) – The texture path.
c4d.GetGlobalTexturePaths()

Retrieves the global texture paths.

Return type:List[Tuple(str,bool)]
Returns:The global texture paths in a list of tuples with the path name and its enabled state.
c4d.SetGlobalTexturePaths(texturePaths)

New in version R20.

Sets the global texture paths.

Parameters:texturePaths (List[Tuple(str,bool)]) – The global texture paths to set in a list of tuples with the path name and its enabled state.
c4d.GenerateTexturePath(docpath, srcname, suggestedfolder, service, bt)

Generates the texture filename for a given texture image.

Parameters:
  • docpath (str) – The filename of the document for the texture.
  • srcname (str) – The filename of the image.
  • suggestedfolder (str) – A suggested folder path for the image. Can be an empty string.
  • service (c4d.modules.net.NetRenderService) – An optional NET render service for the operation.
  • bt (c4d.threading.BaseThread) – An optional thread for the operation.
Return type:

str

Returns:

The generated texture path.

c4d.IsInSearchPath(texfilename, docpath)

New in version R16.050.

Checks if the texture texfilename is in the search path for files located in docpath.

Parameters:
  • texfilename (str) – The filename of the texture.
  • docpath (str) – The document path.
Return type:

bool

Returns:

True if the texture file is in the search path, otherwise False.

c4d.FlushUnusedTextures()

Flush all unused textures.

c4d.SetWorldContainer(bc)

Set the main Cinema 4D settings container. See GetWorldContainer for values.

Parameters:bc (c4d.BaseContainer) – The new settings.
c4d.GetWorldContainer()

Returns a copy of the settings container of Cinema 4D.

Return type:c4d.BaseContainer
Returns:The main Cinema 4D settings.
c4d.GetWorldContainerInstance()

Returnce a reference to the main Cinema 4D settings container that can be changed directly.

Note

There are a few settings that are transferred to the world container within the call GetWorldContainer(), for example WPREF_UNITS_BASIC to WPREF_COLOR_XXX. These settings cannot be set using GetWorldContainerInstance().

Return type:c4d.BaseContainer
Returns:The main Cinema 4D settings.
c4d.GetViewColor(colid)

Returns a viewport color.

Parameters:colid (int) –

Type of color to get:

VIEWCOLOR_C4DBACKGROUND
VIEWCOLOR_FILMFORMAT
VIEWCOLOR_HORIZON
VIEWCOLOR_GRID_MAJOR
VIEWCOLOR_GRID_MINOR
VIEWCOLOR_SPLINESTART
VIEWCOLOR_SPLINEEND
VIEWCOLOR_CAMERA
VIEWCOLOR_PARTICLE
VIEWCOLOR_PMODIFIER
DELME_VIEWCOLOR_BONE
VIEWCOLOR_MODIFIER
VIEWCOLOR_ACTIVEPOINT
VIEWCOLOR_INACTIVEPOINT
VIEWCOLOR_TANGENT
VIEWCOLOR_ACTIVEPOLYGON
VIEWCOLOR_INACTIVEPOLYGON
VIEWCOLOR_TEXTURE
VIEWCOLOR_TEXTUREAXIS
VIEWCOLOR_ACTIVEBOX
VIEWCOLOR_ANIMPATH
VIEWCOLOR_XAXIS
VIEWCOLOR_YAXIS
VIEWCOLOR_ZAXIS
VIEWCOLOR_WXAXIS
VIEWCOLOR_WYAXIS
VIEWCOLOR_WZAXIS
VIEWCOLOR_SELECT_AXIS
VIEWCOLOR_LAYER0
VIEWCOLOR_LAYER1
VIEWCOLOR_LAYER2
VIEWCOLOR_LAYER3
VIEWCOLOR_LAYER4
VIEWCOLOR_LAYER5
VIEWCOLOR_LAYER6
VIEWCOLOR_LAYER7
VIEWCOLOR_VERTEXSTART
VIEWCOLOR_VERTEXEND
VIEWCOLOR_UVMESH_GREYED
VIEWCOLOR_UVMESH_APOLY
VIEWCOLOR_UVMESH_IAPOLY
VIEWCOLOR_UVMESH_APOINT
VIEWCOLOR_UVMESH_IAPOINT
VIEWCOLOR_NORMAL
VIEWCOLOR_ACTIVECHILDBOX
VIEWCOLOR_ACTIVEPOLYBOX
VIEWCOLOR_ACTIVEPOLYCHILDBOX
VIEWCOLOR_SELECTION_PREVIEW
VIEWCOLOR_MEASURETOOL
VIEWCOLOR_SHADEDWIRE
VIEWCOLOR_NGONLINE
VIEWCOLOR_FRONTFACING
VIEWCOLOR_BACKFACING
VIEWCOLOR_MINSOFTSELECT
VIEWCOLOR_MAXSOFTSELECT
VIEWCOLOR_MINHNWEIGHT
VIEWCOLOR_ZEROHNWEIGHT
VIEWCOLOR_MAXHNWEIGHT
VIEWCOLOR_IRR
VIEWCOLOR_OBJECTHIGHLIGHT
VIEWCOLOR_OBJECTSELECT
VIEWCOLOR_C4DBACKGROUND_GRAD1
VIEWCOLOR_C4DBACKGROUND_GRAD2
VIEWCOLOR_BRUSHPREVIEW
VIEWCOLOR_SPLINEHULL
VIEWCOLOR_TOOLHANDLE
VIEWCOLOR_ACTIVETOOLHANDLE
VIEWCOLOR_TOOLHANDLEHIGHLIGHT
VIEWCOLOR_TOOLHANDLE2
VIEWCOLOR_TOOLHANDLEHIGHLIGHT2
VIEWCOLOR_ACTIVETOOLHANDLE2
VIEWCOLOR_TOOLSELECTION
VIEWCOLOR_BASEGRID
VIEWCOLOR_VERTEX_NORMAL
VIEWCOLOR_MOSELECTEDFG
VIEWCOLOR_MOSELECTEDBG
VIEWCOLOR_MODESELECTEDFG
VIEWCOLOR_MODESELECTEDBG
VIEWCOLOR_TESSELLATIONWIRE
VIEWCOLOR_MAXCOLORS
Return type:c4d.Vector
Returns:The color value.
c4d.SetViewColor(colid, col)

Set a viewport color.

Parameters:
  • colid (int) –

    Type of color to set:

    VIEWCOLOR_C4DBACKGROUND
    VIEWCOLOR_FILMFORMAT
    VIEWCOLOR_HORIZON
    VIEWCOLOR_GRID_MAJOR
    VIEWCOLOR_GRID_MINOR
    VIEWCOLOR_SPLINESTART
    VIEWCOLOR_SPLINEEND
    VIEWCOLOR_CAMERA
    VIEWCOLOR_PARTICLE
    VIEWCOLOR_PMODIFIER
    DELME_VIEWCOLOR_BONE
    VIEWCOLOR_MODIFIER
    VIEWCOLOR_ACTIVEPOINT
    VIEWCOLOR_INACTIVEPOINT
    VIEWCOLOR_TANGENT
    VIEWCOLOR_ACTIVEPOLYGON
    VIEWCOLOR_INACTIVEPOLYGON
    VIEWCOLOR_TEXTURE
    VIEWCOLOR_TEXTUREAXIS
    VIEWCOLOR_ACTIVEBOX
    VIEWCOLOR_ANIMPATH
    VIEWCOLOR_XAXIS
    VIEWCOLOR_YAXIS
    VIEWCOLOR_ZAXIS
    VIEWCOLOR_WXAXIS
    VIEWCOLOR_WYAXIS
    VIEWCOLOR_WZAXIS
    VIEWCOLOR_SELECT_AXIS
    VIEWCOLOR_LAYER0
    VIEWCOLOR_LAYER1
    VIEWCOLOR_LAYER2
    VIEWCOLOR_LAYER3
    VIEWCOLOR_LAYER4
    VIEWCOLOR_LAYER5
    VIEWCOLOR_LAYER6
    VIEWCOLOR_LAYER7
    VIEWCOLOR_VERTEXSTART
    VIEWCOLOR_VERTEXEND
    VIEWCOLOR_UVMESH_GREYED
    VIEWCOLOR_UVMESH_APOLY
    VIEWCOLOR_UVMESH_IAPOLY
    VIEWCOLOR_UVMESH_APOINT
    VIEWCOLOR_UVMESH_IAPOINT
    VIEWCOLOR_NORMAL
    VIEWCOLOR_ACTIVECHILDBOX
    VIEWCOLOR_ACTIVEPOLYBOX
    VIEWCOLOR_ACTIVEPOLYCHILDBOX
    VIEWCOLOR_SELECTION_PREVIEW
    VIEWCOLOR_MEASURETOOL
    VIEWCOLOR_SHADEDWIRE
    VIEWCOLOR_NGONLINE
    VIEWCOLOR_FRONTFACING
    VIEWCOLOR_BACKFACING
    VIEWCOLOR_MINSOFTSELECT
    VIEWCOLOR_MAXSOFTSELECT
    VIEWCOLOR_MINHNWEIGHT
    VIEWCOLOR_ZEROHNWEIGHT
    VIEWCOLOR_MAXHNWEIGHT
    VIEWCOLOR_IRR
    VIEWCOLOR_OBJECTHIGHLIGHT
    VIEWCOLOR_OBJECTSELECT
    VIEWCOLOR_C4DBACKGROUND_GRAD1
    VIEWCOLOR_C4DBACKGROUND_GRAD2
    VIEWCOLOR_BRUSHPREVIEW
    VIEWCOLOR_SPLINEHULL
    VIEWCOLOR_TOOLHANDLE
    VIEWCOLOR_ACTIVETOOLHANDLE
    VIEWCOLOR_TOOLHANDLEHIGHLIGHT
    VIEWCOLOR_TOOLHANDLE2
    VIEWCOLOR_TOOLHANDLEHIGHLIGHT2
    VIEWCOLOR_ACTIVETOOLHANDLE2
    VIEWCOLOR_TOOLSELECTION
    VIEWCOLOR_BASEGRID
    VIEWCOLOR_VERTEX_NORMAL
    VIEWCOLOR_MOSELECTEDFG
    VIEWCOLOR_MOSELECTEDBG
    VIEWCOLOR_MODESELECTEDFG
    VIEWCOLOR_MODESELECTEDBG
    VIEWCOLOR_TESSELLATIONWIRE
    VIEWCOLOR_MAXCOLORS
  • col (c4d.Vector) – The new color.
c4d.GeIsActiveToolEnabled()

Checks if the active tool is ghosted.

Return type:bool
Param:True if the active tool is ghosted, otherwise False.
c4d.GeGetLanguage(index)

Can be used to enumerate information about the available languages. Start with index0 and then iterate until the function returns None:

Parameters:index (int) – The language index.
Return type:dict{extensions: str, name: str, default_language: bool}
Returns:Information about the language
c4d.GetObjectName(type)

Gets a user presentable name from an object type ID. For example, GetObjectName (Ocube) returns “Cube”.

Parameters:type (int) – An object type ID.
Return type:str
Returns:The object name for type.
c4d.GetObjectType(name)

The inverse of GetObjectName(). Returns an object type from an object name.

Parameters:name (str) – An object name.
Return type:int
Returns:The object type for name.
c4d.GetTagName(type)

Gets a user presentable name from a tag type ID. For example, GetTagName (Tphong) returns “Phong”.

Parameters:type (int) – A tag type ID.
Return type:str
Returns:The tag name for type.
c4d.FindInManager(bl)

Finds and makes bl visible in its manager.

Parameters:bl (c4d.BaseList2D) – The object to find.
c4d.CheckIsRunning(type)

Check if a task is running.

Convert C4d To Fbx

Parameters:type (int) –

The task:

CHECKISRUNNING_ANIMATIONRUNNINGAnimation running.
CHECKISRUNNING_VIEWDRAWINGView drawing.
CHECKISRUNNING_EDITORRENDERINGEditor rendering.
CHECKISRUNNING_EXTERNALRENDERINGExternal rendering.
CHECKISRUNNING_PAINTERUPDATINGPainter updating.
CHECKISRUNNING_MATERIALPREVIEWRUNNINGMaterial preview running.
CHECKISRUNNING_EVENTSYSTEMEvent System.
CHECKISRUNNING_BAKINGBaking.
CHECKISRUNNING_INTERACTIVERENDERINGInteractive rendering.
Return type:bool
Returns:True if the task running, otherwise False.
c4d.GetMachineFeatures(type=c4d.HARDWARE_OGL)

Retrieves the features of the computer:

Parameters:type (int) –

New in version R18.020.

The machine features type:

CURRENTGet machine features for the currently active OpenGL type.
HARDWARE_OGLGet machine features for Hardware OpenGL.
SOFTWARE_OGLGet machine features for Software OpenGL.
Return type:c4d.BaseContainer
Returns:The container with the machine features. Returned container IDs see MACHINEINFO and OPENGL.
c4d.StartEditorRender(active_only, raybrush, x1, y1, x2, y2, bt, bd, newthread)

Starts the editor renderer:

Parameters:
  • active_only (bool) – Active object only.
  • raybrush (bool) – Ray brush mode.
  • x1 (int) – X coordinate of the first corner of the render rectangle.
  • y1 (int) – Y coordinate of the first corner of the render rectangle.
  • x2 (int) – X coordinate of the second corner of the render rectangle.
  • y2 (int) – Y coordinate of the second corner of the render rectangle.
  • bt (c4d.threading.BaseThread) – Must be None. Private.
  • bd (c4d.BaseDraw) – Base draw to draw to.
  • newthread (bool) – If this is True then the editor render is done asynchronously.
c4d.CallCommand(cmdid, subid=0)

Executes a command.

Warning

Must be called from the main thread only. Forbidden to call in expressions (Python generator, tag, XPresso node, etc.). See Threading Information.

Parameters:
  • cmdid (int) – The ID of the command.
  • subid (int) – The sub-command ID.
c4d.GetCommandName(id)

Gets the name of a command.

Warning

Must be called from the main thread only. Forbidden to call in expressions (Python generator, tag, XPresso node, etc.). See Threading Information.

Parameters:id (int) – The ID of the command.
Return type:str
Returns:The command name.
c4d.GetCommandHelp(id)

Gets the help string of a command.

Warning

Must be called from the main thread only. Forbidden to call in expressions (Python generator, tag, XPresso node, etc.). See Threading Information.

Parameters:id (int) – The ID of the command.
Return type:str
Returns:The help string.
c4d.IsCommandEnabled(id)

Checks if a command is enabled.

Warning

Must be called from the main thread only. Forbidden to call in expressions (Python generator, tag, XPresso node, etc.). See Threading Information.

Parameters:id (int) – The ID of the command.
Return type:bool
Returns:True if the command is enabled, otherwise False.
c4d.IsCommandChecked(id)

Checks if a command is checked.

Max To C4d Serial

Warning

Must be called from the main thread only. Forbidden to call in expressions (Python generator, tag, XPresso node, etc.). See Threading Information.

Parameters:id (int) – The ID of the command.
Return type:bool
Returns:True if the command is checked, otherwise False
c4d.RestartMe(param=None, exitcode=0)

Restarts Cinema 4D.

Parameters:
  • param (int) – The parameter.
  • exitcode (int) – The exit code.
Return type:

bool

Returns:

Always True.

c4d.CallButton(op, id)

Simulates a click of a button.

For example, here is how to call the ‘Apply’ button of a Tool:

Warning

Only calls from the main thread!

Parameters:
  • op (c4d.BaseList2D) – The object.
  • id (int) – The ID of the button.
c4d.PrefsLib_OpenDialog(page)

Used to open the preference dialog of Cinema 4D on a specific page:

Parameters:page (int) –

The page to open:

PREFS_PRI_COMMONCommon.
PREFS_PRI_DOCUMENTDocument.
PREFS_PRI_INTERFACEInterface.
PREFS_PRI_THEMETheme.
PREFS_PRI_MOUSEInput Devices.
PREFS_PRI_OPENGLOpenGL.
PREFS_PRI_VIEWPORTViewport.
PREFS_PRI_FILESFiles.
PREFS_PRI_UNITSUnits.
PREFS_PRI_MEMORYMemory.
PREFS_PRI_INTERNETCommunication.
PREFS_PRI_RENDERRenderer.
PREFS_PRI_BODYPAINT3DBodypaint 3D
PREFS_PRI_MODULESModules specific.
PREFS_PRI_IMEXPORTImport/Export.
PREFS_PRI_ADVANCEDAdvanced Settings.
PREFS_PRI_NETNET.
Return type:bool
Returns:True on success otherwise False.
c4d.GetCustomDataTypeDefault(type)

Retrieve the default settings for a data type. Used to create a default datatype container which can be set with BaseList2D.AddUserData().

Parameters:type (int) –

Data type ID.

DTYPE_NONENone.
DTYPE_CHILDRENChildren.
DTYPE_GROUPGroup.
DTYPE_COLORColor.
DTYPE_SUBCONTAINERBaseContainer.
DTYPE_MULTIPLEDATAMultiple data entry.
DTYPE_TEXTURETexture name.
DTYPE_BUTTONButton.
DTYPE_DYNAMICGV dynamic.
DTYPE_SEPARATORSeparator.
DTYPE_STATICTEXTStatic text.
DTYPE_POPUPPopup.
DTYPE_LONGInteger.
DTYPE_REALFloat.
DTYPE_TIMEBaseTime.
DTYPE_VECTORVector.
DTYPE_MATRIXMatrix.
DTYPE_STRINGString.
DTYPE_FILENAMEString.
DTYPE_BASELISTLINKBaseList2D.
DTYPE_BOOLGV bool ID_GV_DATA_TYPE_BOOL.
DTYPE_NORMALGV normal ID_GV_DATA_TYPE_NORMAL.
DTYPE_COLORAColor with Alpha.
DTYPE_VECTOR4DVector with 4 components.
Return type:c4d.BaseContainer
Returns:Default settings container.
c4d.CopyStringToClipboard(text)

Copy a text to the clipboard.

Parameters:text (str) – The text to copy.
c4d.CopyBitmapToClipboard(map, ownerid)

Copy a bitmap to the clipboard.

Parameters:
  • map (c4d.bitmaps.BaseBitmap) – The bitmap to copy.
  • ownerid (int) – The owner id.
c4d.GetStringFromClipboard()

Returns a string from the clipboard.

Return type:str
Returns:The string or None.
c4d.GetBitmapFromClipboard()

Returns a bitmap from the clipboard.

Return type:c4d.bitmaps.BaseBitmap
Returns:The bitmap or None.
c4d.GetClipboardType()

Get the type of the clipboard.

Return type:int
Returns:The type of the clipboard:
CLIPBOARDTYPE_EMPTYClipboard is empty.
CLIPBOARDTYPE_STRINGClipboard contains a string.
CLIPBOARDTYPE_BITMAPClipboard contains a bitmap.
c4d.GetC4DClipboardOwner()

Get the owner ID of the clipboard.

Return type:int
Returns:The owner ID:
CLIPBOARDOWNER_BODYPAINTBodyPaint 3D owns the clipboard.
CLIPBOARDOWNER_PICTUREVIEWERThe Picture Viewer owns the clipboard.
c4d.Cast(type, obj)

New in version R16.021.

Casts obj to the given type.

Note

Particulary useful in a NET/Team render context when catching C4DPL_JOBFINISHED_POST message in PluginMessage():

Changed in version R17.048: If type is None the function casts it to a data (GeData in Cinema 4D API).

Parameters:
  • type (Type) – The type to cast to. Supported types are str, c4d.BaseContainer, c4d.Matrix and uui.Uuid.
  • obj (Object) – The object to cast.
Return type:

Any

Returns:

The result of the cast operation.

c4d.CallFunction(op, function, arg1, arg2, arg3)
Calls a function defined within a scripting expression.
This works for all parts of Cinema 4D where Python is embedded. See Embedded.

Note

The arguments and returned value have to be of any Cinema 4D data type i.e. anytype or GeData in the C++ API.
Anything else will be converted to a void* before being sent to the other object.
As the maximum number of arguments is 3, to send more make one of the arguments a BaseContainer which can store more information.

Warning

Bear in mind that just as with any function call it is possible to accidentally set up a cyclical dependency of one function calling another which might call the original function (either directly or indirectly by e.g. invoking an EventAdd() which might cause the original function to be re-called) and so on and which would crash Cinema 4D.
This risk is the same as with directly calling a function from within your own script.
Parameters:
  • op (BaseList2D) – The object to search the function within its script.
  • function (str) – The name of the function to call.
  • arg1 (any) – The first optional argument.
  • arg2 (any) – The second optional argument.
  • arg3 (any) – The third optional argument.
Return type:

Any

Returns:

The value returned by the called function.

c4d.AllocListHead()

Allocates a list head.

Return type:c4d.GeListHead
Returns:The allocated list head node.
Raises:AllocationError

If a list head could not be allocated.

Changed in version R19: The function now returns a c4d.GeListHead object.

c4d.CopyData(op1, descid1, op2, descid2, aliastrans)

Copies a parameter data to another.

Parameters:
  • op1 (c4d.BaseList2D) – The source base list.
  • descid1 (c4d.DescID) – The parameter description ID to copy the data from.
  • op2 (c4d.BaseList2D) – The destination base list.
  • descid2 (c4d.DescID) – The parameter description ID to copy the data to.
  • aliastrans (c4d.AliasTrans) –

    New in version R17.053.

    An alias translator for the operation.

c4d.WriteConsole(str)

Writes str to the Python console.

Parameters:str (str) – The string to print.

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